Running OpenGL Extensions Viewer 4.x also displays that I'm using Intel HD Graphics 3000, supporting OpenGL <= 3.1, which is consistent with my theory regarding power saving. I know they are working because if I right-click my desktop I get a context menu for nVidia Control Panel. Note: I have newly updated nVidia drivers, installed as of yesterday. Blender Last updated: Can I Run it Curious if your PC can run Blender On this page you will find Blender system requirements for PC (Windows, Mac and Linux). Why is my machine trying to render OpenGL 3.3 using my onboard graphics chipset (Intel HD Graphics 3000, which only supports OpenGL 3.1) instead of using my dedicated graphics card (GeForce 520M, which supports OpenGL 4.x)? I think this has something to do with power saving. GlfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE) Ĭause my glfwCreateWindow() call to return null.Īs I understand, this is caused by lack of support for OpenGL 3.3. All in all, you can expect to get at least three to four years of useful gaming life off the best cheap graphics cards on the market today. GlfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3) VMware ESXi is great but we have issue with graphics. The following lines: glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3) VMware Communities prowessinc Contributor 11-01-2011 05:03 PM OpenGL support for Vmware ESXi Hello, Im currently evaluating the VMware ESXi to see if it can run our software. ![]() I'm following an OpenGL tutorial series at, but have run into a problem:
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